Zoblins

How to play

Zoblins rise from their grave and walk forward until something stops them. Your job: give them the right skills so enough of them reach the Regoblinator, the machine that cures them, before time runs out.

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The basics

  1. They rise. Zoblins climb out of the grave one by one and shamble forward. They turn around when they walk into a wall.
  2. You give them jobs. Pick a skill from the tray at the bottom, then tap or click a Zoblin to give it that skill. Each level gives you a limited number of each skill.
  3. Bodies are ground. Fallen Zoblins become part of the landscape. A sacrifice can fill a pit or finish a bridge.
  4. Cure them. Get the number shown on the level into the Regoblinator before the clock runs out. Cure more for more stars.

Skills

Bonebuilder
Lays a 14-step staircase of bones. Start it right at the edge of a gap, or at the foot of a ledge to build up to it.
Basher
Punches a tunnel straight ahead. Give it out early: it waits and bashes the next wall it meets. Steel stops it.
Digger
Digs straight down until it breaks through into open space. Great for dropping into a tunnel underneath.
Gnawer
Gnaws a tunnel diagonally downward.
Blocker
Plants its feet and turns everyone around. Use it to hold the crowd while a scout clears the way.
Springer
Becomes a bone springboard that launches every Zoblin that walks onto it over gaps, lava and pools.
Clinger
Climbs any wall it walks into. Permanent.
Brolly
Floats safely down any drop under a tattered umbrella. Permanent.
Boomer
A five-second fuse, then it blasts a crater in the ground around it.
Phaser
Ghost-walks through any wall, even steel, but must be out again within four seconds.
Pop (always available)
Removes one Zoblin instantly, leaving a mound behind. Releases a Blocker when you are ready to let the crowd go.
Halt (always available)
Stops a Zoblin's current job and sends it back to walking.

Hazards

Water and lava
Deadly to touch. Drowned Zoblins float and can become rafts for the others.
Spikes
Each victim fills the pit a little more, until the rest can walk across.
Steel
Cannot be bashed, gnawed or dug. Find a way around, over or under it.
One-way rock
Glowing arrows show the only direction it can be bashed or gnawed.
Grave Jaws
Eat one Zoblin, then need a moment to reset. A tight crowd slips past.
Fire vents
Burst on a timer. Watch the rhythm and go in the gaps.
Crushers and blades
Swing and slam on a beat. Timing (or a tunnel underneath) gets you through.
Lab machinery
Conveyor belts, teleporters, tesla gates and acid vats in the Brewmaster's lab.

Controls

Mouse: click a skill, then click a Zoblin. Scroll to zoom, right-drag to pan.
Touch: tap a skill, then tap a Zoblin. Drag with one finger to pan, pinch to zoom.

1–9 pick a skill · X Pop · H Halt · Space pause · Q half speed · F fast forward · hold R rewind · +/− spawn speed · M mute · Esc menu

Tips

The daily challenge

Every day there is a brand-new level, built for that date and the same for every player in the world. You only get the skills it needs plus one spare, the target is high and the clock is tight, and there is no Show Me. Every daily level is proven beatable before it goes live. Come back each day to keep your streak going.